As part of my continuing discussion on the different elemental styles of 40k I would like to move forward. Last time, if you recall, we covered fire. This time we will cover the element directly opposed to a fire list: Water.
WATER:
Style: Slowly but surely (think of a flood), very flexible...redundant lists.
Wins based on: Limiting your options and slowly picking you apart
Loses based on: Not being able to kill enough quickly enough.
Counter: Earth
Water will eat away at your army, it just depends on how fast. |
The reason these lists are present in a lot of tournaments is simple, they are easy to play and easy to build. If you are having bad luck you have back up on top of back ups, so the list is naturally forgiving. Water loves to be RELIABLE! (oh and they love overlapping fields of fire, too)
One common thing you will see with water lists is that as they progress down the field they will cover most of the ground behined them. Fire (as we covered) generally leaves nothing behind and throws it all on the front lines. Water, on the other hand, will have one element moving balls-to-the-walls at you while one element moves 6" and fires. Thus, filling in the space left by the fast unit.
Tips with waves... RUSH IT, or get out of the way! |
Some of the water lists favorite units are ones that can do a multitude of roles:
Armies that do Water Particularly well:
- Salamander marines- combat squad Melta tac squads and TH/SS termies with Vulkan makes things VERY water like
- Grey Knights: Argue me all you want on this one, but GK are almost 100% a water list.
- Space Wolves Grey Hunter Spam + Long fangs.
- Imperial Guard!
As I mentioned before, armies that win a lot of tourneys are water based (though may have some other elements mixed in for flavor)
Sample army list: Mech Guard, 2000 pts.
Company Command Squad 165pts
3x Meltagun
Astropath
Chimera
Hull Heavy Flamer
Psyker Battle Squad 155pts
+4 Psykers
Chimera
Hull Heavy Bolter
Psyker Battle Squad 155pts
+4 Psykers
Chimera
Hull Heavy Bolter
3x Flamers
Infantry Squad 115pts
Autocannon
Chimera
Hull Heavy Bolter
Infantry Squad 115pts
Autocannon
Chimera
Hull Heavy Bolter
Infantry Squad 110pts
Flamer
Chimera
Hull Heavy Flamer
Infantry Squad 110pts
Flamer
Chimera
Hull Heavy Flamer
Veteran Squad 100pts
3x Meltagun
Shotguns
Veteran Squad 100pts
3x Meltagun
Shotguns
Valkyrie 130pts
Multiple Missile Pods
Vendetta 130pts
Vendetta 130pts
Hydra Squadron (2) 150pts
Hydra Squadron (2) 150pts
Hope you all enjoyed this edition of my Elemental tactics nonsense... Next I will likely move on to Earth.
Questions/Comments encouraged!
Duke
Very interesting read, love the unique perspective.
ReplyDeleteLooking forward to earth and air