That's right folks its time to step up and throw down, cuz were gonna go "all in" with predictions about the new dex FAQ.
Now that its standard practice for GW to make rules so ambiguous that they will no doubt have to release a FAQ we can wager our Internet standings against what we think the outcome might be. So throw caution to the wind with me today, lets put our put our bets down and see what comes of it in a week to six months when we get some answers.
First up Scarabs!
1. Can they go over starting/max squad size?
I say yes, because if not whats the point.
2. Can they conga line dance?
No, I cant see this one.
3. Entropic Strike, does it work as stated and "immediately" take armor down, then allow for the strength attacks?
Yes, yes and yes please.
While were on it lets just talk about the force weapon thing.
4. Will force weapons take entire bases out even when they are put on the unit before the roll to activate has been made?
Sorry for this one but no. Wait before your head explodes, I'm not saying its right or wrong, I'm taking the Carnifex defence on this one. Lets say a unit of like carnifex's gets into a fight with one GK Libby, the Libby hits and wounds 3 times(on the charge) before the Fex can attack. What happens, in game terms nothing is different to the Libby if its 3 like bases of Scarabs or MC's. So if GW makes the call against Scarabs they will make it for everything, even my Nob Bikers. So 4 wounds on a unit of non-complex models, 4 guys dead! I just don't think the GK need the extra boost to their ability's. (Duke disagrees on this one)
But these are units that can be complex you say, well Obliterators for CMS are rumored to have a squad size of 4 in the next book. So the same would apply to them with no chance of being complex, 4 hits/wounds and one test now your entire unit is gone. I hope it doesn't come to this.
5. Does it work with Orikan's Temporal Snares?
I vote yes, because like I said before if not whats the point.
6. Does it work with the Tremor Stave?
Yes. (see previous answer)