Last night my buddy Vault and I took the short drive from our city up to Fort Collins, CO. We went up there to go hang with the great group of gamers there and to 'keep up foreign relations,' as goose would put it (top gun) lol. Anyhow, I thought we would get a quick game in, laugh a lot with the guys, and head home. What I didn't expect is that I was going to be playing a drag out slugfest against, arguably, one of the best players in the state.
This was one of those games that could have very easily been the top table at any tournament. If any of you know Xaereth you will know that he is a very solid player and a well respected member of the blogoshpere. If you don't know him go check out his blog LINKAGE. Xaereth is an excellent player, he was this years Champion of the Feast of Blades Tournament. I believe he placed 7th at WargamesCon last year and is also a regular contributor to Jawaballs' Blog. Needless to say, when we set up to play I knew it was going to be a great game.
*NOTE: X is also doing a battle report on his blog with pictures instead of video...Go check it out, follow the link above to go to his blog "Delusions of Grandeur,"
Pre game thoughts:
- When X and I had decided we would play he was first going to play with his Chaos Marines. He then asked me if I wanted him to play his Wolf Star list or his Chaos Marines. I knew the Wolfstar had a dread reputation because it was the very same list he had won Feast of Blades with, but the list I had brought was my WargamesCon list. As such I didn't want to play against him with a list he hadn't played in 2 years... I wanted his "A" game and he was happy to bring it. Almost the second after he said he was going to play his wolfstar I regretted it, lol. This was do or die for this Grey Knight build... If I could stand up to the Wolfstar of Xaereth then I knew this list was good enough to bring to WargamesCon. From an elemental style of list I knew he was a strong water list. Though the Wolfstar can fool you, it is only the first wave in a set of waves that is the whole list... As such I had to play more of an Earth game and let his water splash against my rocks... Which I knew meant using the Land Raider and cover as much as possible. My list is also a water list and as such it was hard to switch to Earth, but in the end it worked out. Also, I knew this game was going to come down to the deathstars facing eachother down... My only choice was when and where. ADVANTAGE: NONE
- Terrain Thoughts:
As you can see on the video, the terrain was really really sparse... It was a perfect shooting gallery for his Long Fangs. There wasn't one piece of LOS blocking terrain on the field...All in all the terrain was crappy, this would benefit him with the longer range. I couldn't move without getting shot my the Long fangs, and my range wasn't long enough to answer back. ADVANTAGE: WOLVES
- Mission thoughts:
We rolled "Capture and Control," and "Dawn of War." I particularly don't like Either of these mission types, but it was what we rolled. Night fight was going to hurt me bad, since I couldn't shoot anything till it was already moving at me full bore, at least his long fangs would miss a turn of shooting. With Capture and Control I thought we were looking at a draw-fest. I deployed my objective in the center right of my table edge 12" away from the board edge. He deployed his objective about 24-30" in front and to the left of mine. Deploying that aggressively I knew he was going to play water style and hop to contest my objective with his ThunderWolves and capture his with his grey hunters. Even more reason to play earth. ADVANTAGE: NONE
* My grandmaster rolled a "4" and gave my Paladins and 1 strike squad Counter Assault.
I won first turn and he chose to not seize the objective. I did not deploy at all and he only deployed his 'Saga of the Bear'- Lord.
GK Turn 1 Thoughts: Everything came on and as I expected night fight nerfed me... I didn't get one shot off on the Bear Lord... Well, that sucked!
SW Turn 1 Thoughts: Smartly he came on and moved his Long fangs to the edge of the cover and then ran in...tricksy! His turn one was as boring as mine.
Turn 1 Objectives: GK-1 SW-0
GK Turn 2: I castled up, taking more of a "Earth," Stance... Everything was either in cover or smoked and within 6" of my Land Raider. Time to hunker down! My shooting was abysmal that turn as well, whoever said Psiflemen are good against AV 11 needs to meet my dice that turn.
SW turn 2: He moved his Wolfstar closer and I knew that this next turn I had to charge him. The damn things have fleet and assault 12"! Nothing really much to mention here, except I wish I had spread out my strike squads on the hill a little more. When he was hitting with frags it caused 2 hits on one squad and 3 on the other... oh well.
Turn 2 Objectives: GK- 1 SW- 0
GK Turn 3: This was the game changer! I knew it was do or die time and that the deathstars were going head to head. I was right on with judging the distance, but I wasn't right on when guessing how much damage my psycannons would do to his Wolfstar. Once they lost the guys he promptly failed his check and even though he had a majesty Lord he chose not to reroll it. In all honesty, I would have done the same thing, it was a good idea to flee and then rally to come in and charge me later... However, on his roll he ran straight off the table! The force wasn't with X tonight.
|His cool scroll work|
SW Turn 3: We both knew that the game was over, but it is always worth it to play it through. When he unloaded 30 Grey Hunters in front of my pallies I knew I was toast too. It wasn't long until both Deathstars were off the table. I guess that is what happens when you have two good players facing off. now it was a battle not of Deathstar v Deathstar but Tiefighter v X-wing.
Turn 3 Objectives: GK -1 SW - 0
GK Turn 4: mostly the game was secure my objective and not die... Failing one charge didn't help in this end as it left one combat squad fighting alone...not good odds. As I expected they flubbed and I stood there shaking my head.
SW turn 4: my squad that assaulted in died and the squad that failed the charge lost everyone but one guy... Stupid frag missles, I couldn't make a 3+ to save my life.
Turn 4 Objectives: GK-1 SW-0
GK Turn 5: This last GK then jumped in the LR which made it scoring, now all I had to do was get to his objective, and there was only one melta on the board...I could do this! I moved around with the LR and flamed the Grey hunters that included the priest. All my other guns targeted that squad, knowing that they were the most likley to contest his objective. All my shooting proved to finish the squad.
SW turn 5: his last melta unloaded and attempted to shoot/assault the Raider. Apparently he forgot ammo and the melta failed to do anything. With a stab in the dark he charged with the fist. It did nothing (needing 6's to hit). In shooting he made my 5 man squad on my objective run off the table! damn frag missles!!!
Turn 5 objectives: GK-2 SW-0
|Grey Knights take the win!|
GK turn 6: The Raider does what it does best and flames two separate squads (Machine spirit FTW). This effectivly gives me the secure win
SW turn 6: his ML all fire at my second dread, which explodes it and we call the game there.
Turn 6 Objectives: GK-2 SW-0
VICTORY GREY KNIGHTS!!!
Post game thoughts:
I really really enjoyed my game against X. He is by far one of the best opponents I have ever played and a really spotty turn of luck saw the game shift dramatically. He was great about it and didn't lose his cool at all (I would have thrown dice!). I really look forward to playing him again so he can exact his revenge!
Thoughts/Comments/ Insider trading?