Wednesday, August 10
Tournaments: the time limit.
Right now planning for Feast of Blades (FoB) is in full "captain planet mode." This means that I have nothing but tournaments on the brain right now. As suchI wanted to talk today about something I heard one of my press-ganger buddies talk about, the random add-on time limit.
In 40k and fantasy tournaments we have a "deadlne," time limit where dice have to be down. This is all well and good, but let's go over a situation many of us have seen personally.
- it is turn three and your opponent looks like he could secure the win. He knows exactly how much time is left because it is on a projector or he synchronized his watch with the tournament clock. Because he senses the win is within his reach he beings to play slowly. At first it isn't obvious and you think he just might be thinking more, then it gets blatant. Even if you complain the time it takes a judge to come over just compounds the problem. Despite how the game ends you are not happy with this style of play as they aren't trying to beat you at being better, the are trying to beat you by playing the system.
Yes, sometimes slow play can actually hurt the person who is trying to implement it, but an experienced praticoner can manipulate thie game heavily by slow play.
*yes Duke, we know this already!*
Well, the main reason I brought this up is because until now I thought that the only way to handle this was by having tough judges and granting more time. This can be hard though because nobody actually knows exactly how much time was wasted.
Now enter my press ganger friend, relasine. When I was talking to him about the schedule for feast of blades I wanted to know how much time each round takes so I could build out the schedule. He replied it is an hour per round plus a random amount determined by a dice roll. When I asked about the random added time he replied, "it helps control slow play if nobody knows how much time is actually left."
I then began to think to myself, "40k should do this too!" I was thinking of this. 2000 points in 2 hours 3d6/3 minutes extra. This would give me an average time addition of 10.5 minutes with a range of 3-18 additional minutes. If I was going for the average I might do 4d6/4 additional minutes which would give me 2 hours and 14 minutes on average with additional time and a range band of 4-24min extra.
To me this is a very interesting thing to do. It would be hard to slow play if you don't know how much time is on the random meter. What if you slow play into a bad situation and there is another 20 minutes left?
The other thing I was thinking about is a Chess clock. *AGHAST* Many other tournament systems have implemented chess clocks to great success. Here is how it works. The tournament round is split in half and 100% of each half is put on each players clock. That way both players have exactly the same amount of time to play. If your time clock reaches zero you take a loss.
What are your thoughts? Extra random time, chess clocks, or none of the above? Let me know.