As I was building lists over the weekend I came to have an interesting appreciation for the Necrons codex. The whole weekend I felt that I was about an inch from glory, but every time I thought I had "that unit," I found out some other horrible downside... I don't know if GW did this on purpose with good game balance or if it is an interesting accident, but lets get into what I saw.
My first foray into the land of the robotic-everliving was (In all honesty) a little frustrating. Every-time I saw something that I liked in the codex it had a pretty good downside. For example:
Good- s 5 ap2 and power weapons sounds great at first glance
bad- only 6" range and on a neuron model... Sure they are T5 but they are 200pts for 5 and 400pts for 10! They also can't have any crypteks or lords attached without losing their jump troop status... Bummer.
Good - at first glance I had thought that the Transdimensial beamer was my answer for death stars. You could stick multiple ones on a single squad. Take a st test or die was awesome, until...
Bad - Transdimensional beamers are heavy 1! Wraiths are not relentless since they are jump infantry, so you don't have the ability to move and shoot your 12" gun, and you also can't assault after you do! Sure you could attach a phaeron, but that is just stupid expensive and then you lose jump infantry. So, the only time you would be able to use it is if the opponent failed a charge. /sad panda
Doom scythe/ Night Scythe:
I really want to love both of these vehicles, but I just can't right now... Maybe I'm just too noob-ish to know how to use them :0
Good- st 10 ap1 with a line is amazing! And it has a tesla destructor to boot, the Night scythe has awesome firepower for 100 pts its and troop carrying capacity.
Bad - AV 11 and no Quantum Shielding! You better hope your opponent doesn't roll well for night fight cause he is going to blow those things out of the water the second he can see them. Glass cannons. Not only that but when he does kill your night scythe (and he will) the troops inside come on from the board edge (Which could be good or bad.)
Good- St 9 ap 1large blast is always cool.
Bad- Can't move and fire?! In my opinion this tank isn't so good that it needs a downside like "can't move and fire," especially when the main gun isn't even ordinance.
Good - Lascannons on fast models and up toughness! yes please
Bad - 60 points each! No thank you. (unless the sixth edition rumors are true and they get preferred enemy in shooting, but even then they are still pretty expensive)
I really want to like the Necrons codex, but it seems that it will take longer than a weekend of intense study to fully grasp the inner workings of the book. That said, I still learned a ton about the necron book and what to watch out for when I am playing against them... Which (I feel) makes me a more well-rounded player.
What are your goods/bads with the necron codex?